You are being redirectedIn the current work are studied the existing relationships between graphic computing and mass media. The main purpose is to establish a methodology of qualitative and creative analysis of the different layers that make up the existing interrelations which are scarcely visible for the computer animation designers and the users or receptors of these contents. Additionally, a study of the state-of-the-art is made, bearing in mind the diachronic and synchronic factor of technological evolution, and also the diffusion of these contents in the mass media and the Internet. Unable to display preview. Download preview PDF.
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Save extra with 3 Offers. These topics are of utmost importance because of their enormous applications in the fields of graphical user interfaces, multimedia and animation software development. The treatment of the text is methodical and systematic, and it covers the basic principles for the use, design and implementation of computer graphics systems with a perfect balance in the presentation of theoretical and practical aspects. The second edition introduces the basics of fractal geometry and includes a companion CD containing a number of C programs to demonstrate the implementation of different algorithms of computer graphics. Some of the outstanding features of the book are : Algorithmic Presentation : Almost all the processes, generally used in computer graphics, are described along with easy-to-read algorithms. These help students master basic concepts and develop their own software skills. Clear Illustrations : Descriptions of different devices and processes are illustrated with more than neatly drawn figures.